Hello everyone, I would like to tell you what the Alan Wake phenomenon is, this video explains what its features are. And for those who do not want to watch it, a text version will be presented below.
A little background
Alan Wake – a cult game in narrow circles. It was released in 2010, developed by its company remedy. Also a cult studio where hot Finnish guys work, especially hot ones Sam Lake. Permanent leader and screenwriter. Despite the fact that the game was highly rated, few people played it; rather, they heard about it, but did not get acquainted with it. I don’t know what this was connected with, but most likely with its unusualness in terms of the image of the game itself. When the game first came out, it immediately hooked me with something; at that time I didn’t even know about the existence of such a studio as remedy, I’ve only heard about her cult games, about Max Payne, which she previously developed. But the trailer and the cover itself by Wake immediately hooked me.
Cover of the first game by Alan Wake
Other games from the Finnish studio Remedy
During my first playthrough, I initially abandoned the game, but then I started again and completed it to the end, in the end I was delighted. And I realized how unique and interesting the game is.
Alan Wake is a game https://klirrcasino.co.uk/ about the writer of the same name who suffers from writer’s block. Because of this, he is tormented by nightmares, and in general he is almost depressed.
The beginning
His wife Alex decides to take him to a quiet country town so they can relax together and Alan can rest and recharge. They come to the city itself and they like it. They move on to the house they rented. When they arrive, it turns out to be a house on an island called "Dive Island". Some diver-poet used to live there. Everything would be fine, but Alan leaves the house for a minute and hears a scream. His wife disappears, he sees her drowning and jumps after her. He comes to himself already broken in the car. This is how the main plot happens.
You, as Alan, will try to find your mysteriously disappeared wife, meeting various interesting characters along the way, each with their own character. For example, Alan’s cowardly but devoted friend and part-time producer Barry, who then, having grown stronger, will kill the evil reptiles with him.
What makes Alan Wake special??
The uniqueness of the game about Alan is that it shows the world as if it were a book thriller. GG walks and collects the pages of his manuscript, which describe future events, while passing through darkness and darkness. Descriptions of everything that the player sees occurs in the form of artistic insertions of the main character, such as: “I walked slowly, but I felt that this darkness was watching me, enveloping me in its nets, and did not want me to go further.”.
Something like this, and it really immerses you in the world of the game. This creates the feeling that you are not playing a game, but a book thriller.
I’ll also say right away about the plot, it’s very interesting, mysterious and twisted, but if you follow it carefully and read everything, the denouement will give answers to all questions.
Enemies
There are regular enemies, a hillbilly with an axe, there are giant men, super rednecks with axes and super fast rednecks. They are the most unpleasant and scary, like real rednecks. Well, just imagine: super fast rednecks are hanging around you and waiting for you to lose concentration so they can bang.
Gameplay
It’s also worth talking about atmosphere and gameplay, because they are inextricably linked. The game goes as follows: the gameplay itself is simple, you have, for example, a pistol or a shotgun and a flashlight, you run through the night forest, shrouded in fear, and it seems like nothing, holding on, but you begin to listen to every rustle, it begins to pump you up more and more and then bam, darkness suddenly appears, or rather a man with a man shrouded in echoes of darkness. And if you shoot at him, nothing will happen to him, he will only continue to walk towards you, but if you first shine a flashlight and remove the shadow protection from him, then he will become vulnerable. This is played out in a very interesting way, you always need to control the supply of not only ammo, but also the energy from the flashlight batteries.
There is often not enough ammunition, and there are a lot of enemies, so you have to be inventive, and in general this feature of Ramady is like a shooter, but with unique features, due to which you always have to not stupidly run and shoot, but use your brain at the same time to save ammo and kill as many enemies as possible. For example, you have little HP and are about to be killed, you can pick up a flashfire, and thus they will leave you behind for a while, and you can take a breath, or 3 enemies are rushing at you in a narrow space, and you can use a rocket launcher to kill 3-4 enemies at once. And that’s cool.
In general, the gameplay and the atmosphere of constant gloom, loneliness and darkness that is always watching you create a really thick atmosphere and feeling of horror. But there are also large lampposts in the game where you can just rest and relax for a moment. In addition to conventional weapons, there is also an imbecile rocket launcher, which blows everyone away, and flashfires. In general, there is something to play with.